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14 Game Reviews

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Pretty darn good

It's great to see you can do serious stuff as well, and do it well. This was actually kind of addicting for me. Some of the later stages were challenging, but sometimes in an odd order - when I got to the warehouse-like part of the stage, that was way harder for me than the boss that came afterward (or maybe it would be more appropriate to call it a miniboss - whatever). Then the game got a bit easy until the final boss, which beat me about 10 times until I actually passed it. The first boss was also a bit easier than the platforming that surrounds it.

One little unnecessarily tough part was in the portion of the game where you teamed up with that one guy. You seemingly arrive at a dead end, and by chance you discover 'oh, that's not a floor, that's an elevator'. It blends in perfectly, which isn't too great. Also, the machine gun feels useless - you don't have to use it at all, and indeed I didn't - there's no knockback when enemies are hit.

I won't spend too much time on the art. I figured people have said enough already. I do realize, however, that it doesn't make the game alone, and in all honesty, you did about as good as I could. Maybe even better. You do have time to improve for future stages, so that's something you might want to consider. Nice talent in the voice-acting department. I especially like the conversations during playtime - they add a lot of atmosphere and dynamics to the game (which is part of the reason why I like Sonic Heroes so much, when few others do). Unlockables are also a plus.

In addition, many nice little touches (thank you for skipping cutscenes if you have to redo portions of the game) demonstrate that you know what you're doing. I can't wait to play the next stages.

Rhete responds:

Thanks for the very detailed review. About the elevator part in particular you made an extremely good point there, I've changed the elevator graphics so they stand out more, to make it more obvious what to do when you reach that room a second time. I'm not sure the update has gone live yet as it needs to get approved, but I posted it last night so hopefully it has.

Dash Dash Dash

I really want to say this... so I guess I will.
These 1-star reviews are so unimaginative. I mean, all you do is just copy-paste. How is that a review anyway? You can't write anything but what Axman13 already said! What about originality? What if I didn't WANT to read that crap a 3201st time? There is no way your review will stay! Those reviews are crap! They're not even reviews at all! I mean look at them! In what way are those supposed to be reviews if you don't write it yourself (and, uh, stuff). All you do is copy-paste the entire time? Explain it to me! Your player reviews are total lies! Are they supposed to be straight copies of Axman13's review? I don't even know why you even bothered reviewing, nor why people think those reviews are helpful!
People think this review is helpful. Go ahead! Say it! Sue me for caring! I'm just trying to make a point here!
Delete those pieces of crap!!!!

P.S. Personally, I think the only reason it did get such a high rating and a daily prize was the magnificent (and out of place, compared with the pixel visuals and simplistic gameplay) voice acting. The game is otherwise a solid, if perhaps spartan parody of RPGs Sometimes it does really seem like you're doing the same thing over and over again in Final Fantasy or whatever. You should have made the player defeat the same enemy a number of times to give a realistic representation of grinding :P

Good first try

To make buttons that light up, make the button into a symbol (you've probably done this already). Go into the symbol's timeline, and make a keyframe for the button's Over state. Change the button so it looks however you want it to look when it's hovered over. That's it. You can make a separate keyframe for the Hit state in the same way.

Also, I had the game so the ball was going just back and forth- not up and down in the slightest. I would suggest changing the game so that doesn't occur. It makes it very boring :P

As you wanted, feedback

I would fix the brutally narrow passages that you have to get your mouse through to pass some of the levels- not every one can draw a perfectly straight line.

Brian @bcdefg123

Age 33, Male

Programmer

Ohio

Joined on 2/16/10

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